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Godot 4.7 RC 3

First-party Godot announcement (2026-06-15) that Godot 4.7 has reached Release Candidate 3, following RC 2 (2026-06-11) and RC 1 (2026-06-08). As at every RC, the 4.7 feature set is locked — RC3 is pure regression stabilization, and the team again signals that stable is close (this snapshot was worth shipping before the final build).

What changed RC2 → RC3

17 fixes from 12 contributors, regression-focused:

  • Animation stretch-mode correction in custom timelines
  • Asset Library display fixes (licensing, ordering, a crash)
  • RTL text formatting / indentation
  • Particle buffer data cleanup
  • Physics gravity scaling in the Jolt backend
  • XR spatial-entity tracker crash prevention

The fix count crept up RC1→RC2→RC3 (16 → 10 → 17), so this RC was busier than RC2 rather than the tail-off you'd expect right before stable.

Known issues

Four tracked regressions still open at RC3 — including Adreno 660 geometry errors and an editor scaling / layout problem. Open regressions at RC stage are the gate to stable, so these are what 4.7-final waits on.

Release policy / channels

  • RC bar: only show-stopping regressions are accepted before stable.
  • Downloads: Linux / macOS / Windows in both Standard (GDScript/GDExtension) and .NET/C# variants, plus Web, XR, and Android editors — the same on-device reach as godot-gabe-android.

Why it matters here

RC3 sharpens the release-discipline read from RC2: the recurring fix categories keep clustering on rendering backends (Jolt physics, Adreno GPU) and XR — the same concurrency/compat hardening seen in RC1's ResourceLoader deadlock and RC2's worker thread-pool deadlock. A 17-fix RC this late is a data point for the "Unity/Unreal are more complete/stable" critique: the cadence is tight and disciplined, but stable keeps slipping on GPU-backend and platform-specific regressions, not features.

Caveat

First-party release-candidate announcement (promotional, pre-stable); feature and stability maturity unverified until 4.7 stable ships.

Resolved: 4.7 shipped, and the branch has moved twice since (checked 2026-08-16)

The page's own closing caveat — "stability maturity unverified until 4.7 stable ships" — is answered. Godot 4.7 stable was released on 18 June 2026 ("Lights, Camera, Action!"), three days after this RC, so RC3 was the last candidate and the busier-than-expected fix count did not delay the release. The branch has since produced 4.7.2 RC 1 (3 August) and mainline is at 4.8 dev 3 (7 August).

Regraded volatile → stable in the same pass. This is a dated announcement: re-reading its URL returns the same text forever, so a 60-day timer on it can never fire usefully. The live state it described belongs on godot-engine, which is the page a reader should check for the current version. That is the 2026-08-04 dated-publication rule applied to a release-candidate post — the first time this spoke has hit that case.

godot-4-7-rc2 · godot-4-7-rc1 · godot-engine · godot-gabe-android · godot-best-plugins-2025 · unity-vs-godot-comparison · synthesis