Michal Valient
CTO and co-founder of immens, with a background in computer graphics, rendering and distributed systems. Nearly seven years at epic-games as Senior Director of Engineering over core Unreal Engine components, and engineering director on two of the demos that sold UE5 — The Matrix Awakens and Lumen in the Land of Nanite. Before Epic, time at Apple shaping GPU features and driving Metal 2 and Metal 3, and a decade at guerrilla-games leading the technology of the Decima engine behind Horizon Zero Dawn and Killzone. A GPU Pro and ShaderX co-editor and a regular SIGGRAPH, GDC and WWDC speaker.
The rendering claims on immens — real-time GI, neural super-resolution, diffusion rendering, raytracing as a baseline — are the part of that page his record speaks to most directly. Discovered while ingesting immens; the biography is the company's own, unverified here.
Connections
- founder of immens
- formerly of epic-games and guerrilla-games