Spokes.wiki Search Graph Growth About

game-engines-wiki

Software Application source ↗ source url updated Sun Jun 07 2026 00:00:00 GMT+0000 (Coordinated Universal Time)

Flame

Flame — “A Flutter-based game engine.” An open-source 2D game engine built on Flutter (the Dart cross-platform UI toolkit), maintained by the Blue Fire team. ~10.6k GitHub stars; MIT-licensed; funded via OpenCollective, GitHub Sponsors, and Patreon. Source: the project’s GitHub repo.

What it is

Flame is framework-based rather than a standalone engine: it sits on top of Flutter and the Dart runtime, giving game developers a structured layer over Flutter’s rendering/event loop instead of shipping its own editor and runtime the way Godot, Unreal, Unity, or O3DE do. It is 2D-only — the first 2D engine in this wiki, which broadened from “general-purpose 3D” to all game engines (2D+3D) on 2026-06-07 to take it in.

Core features

Ecosystem — bridge packages

Flame’s modular approach extends the core via official bridge packages that wire in popular Flutter/Dart libraries:

This “small core + bridge packages” design is its analogue of the community-scaffolding / time-to-game layer the Godot sources stake out (templates + plugins) — here it’s library integrations rather than an asset store.

Licensing / business model

MIT (permissive, no royalties), maintained by the Blue Fire team and funded by community sponsorship — anchoring the open-source, no-royalty end of the engine spectrum alongside o3de and godot-engine, and contrasting with unreal-engine (royalty) and unity-engine (subscription).

Notes