Godot 4.7 RC 3
First-party Godot announcement (2026-06-15) that Godot 4.7 has reached Release Candidate 3, following RC 2 (2026-06-11) and RC 1 (2026-06-08). As at every RC, the 4.7 feature set is locked — RC3 is pure regression stabilization, and the team again signals that stable is close (this snapshot was worth shipping before the final build).
What changed RC2 → RC3
17 fixes from 12 contributors, regression-focused:
- Animation stretch-mode correction in custom timelines
- Asset Library display fixes (licensing, ordering, a crash)
- RTL text formatting / indentation
- Particle buffer data cleanup
- Physics gravity scaling in the Jolt backend
- XR spatial-entity tracker crash prevention
The fix count crept up RC1→RC2→RC3 (16 → 10 → 17), so this RC was busier than RC2 rather than the tail-off you’d expect right before stable.
Known issues
Four tracked regressions still open at RC3 — including Adreno 660 geometry errors and an editor scaling / layout problem. Open regressions at RC stage are the gate to stable, so these are what 4.7-final waits on.
Release policy / channels
- RC bar: only show-stopping regressions are accepted before stable.
- Downloads: Linux / macOS / Windows in both Standard (GDScript/GDExtension) and .NET/C# variants, plus Web, XR, and Android editors — the same on-device reach as godot-gabe-android.
Why it matters here
RC3 sharpens the release-discipline read from RC2: the recurring fix categories keep clustering on rendering backends (Jolt physics, Adreno GPU) and XR — the same concurrency/compat hardening seen in RC1’s ResourceLoader deadlock and RC2’s worker thread-pool deadlock. A 17-fix RC this late is a data point for the “Unity/Unreal are more complete/stable” critique: the cadence is tight and disciplined, but stable keeps slipping on GPU-backend and platform-specific regressions, not features.
Caveat
First-party release-candidate announcement (promotional, pre-stable); feature and stability maturity unverified until 4.7 stable ships.
Related
godot-4-7-rc2 · godot-4-7-rc1 · godot-engine · godot-gabe-android · godot-best-plugins-2025 · unity-vs-godot-comparison · synthesis