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Godot 4.7 RC 1

First-party Godot announcement (2026-06-08) that Godot 4.7 has reached Release Candidate 1. Per the project, an RC means “all of our planned features are locked-in, and no critical regressions remain” — so “production-ready environments can begin integrating at this time.” A second first-party Godot source for this wiki (alongside godot-gabe-android).

Headline features in 4.7

Release-cycle / testing

Why it matters here

The Godot Asset Store is the notable item: a first-party storefront is the natural evolution of the community-asset / Asset Library “time-to-game” layer this wiki tracks (godot-best-plugins-2025, godot-game-template) — moving ecosystem scaffolding from third-party roundups toward an official channel. Reinforces Godot’s low-overhead, fast-iteration, ecosystem-driven pitch.

Caveat

First-party release-candidate announcement (promotional, pre-stable); feature maturity unverified until 4.7 stable.

godot-engine · godot-gabe-android · godot-best-plugins-2025 · godot-game-template · synthesis