Godot 4.7 RC 1
First-party Godot announcement (2026-06-08) that Godot 4.7 has reached Release Candidate 1. Per the project, an RC means “all of our planned features are locked-in, and no critical regressions remain” — so “production-ready environments can begin integrating at this time.” A second first-party Godot source for this wiki (alongside godot-gabe-android).
Headline features in 4.7
- HDR output support — higher-fidelity display output.
- Godot Asset Store — a first-party storefront for assets (see below).
- Drawable textures — dynamic render-to-texture capabilities.
- Assorted rendering, animation, and editor improvements.
Release-cycle / testing
- RC stage as of 2026-06-08; team urges testing + regression reports on GitHub.
- Test channels: standard editor (Linux/macOS/Windows), the web editor (editor.godotengine.org), and XR / Android editors — consistent with Godot’s on-device reach (godot-gabe-android). Backup / version control advised before upgrading.
- Since beta 5: 16 contributors, 16 fixes (3D trackball, animation-node validation, a core ResourceLoader deadlock, Metal GPU compat, GDScript analyzer, GUI tree positioning).
- Call to action: fund work via the Godot Development Fund.
Why it matters here
The Godot Asset Store is the notable item: a first-party storefront is the natural evolution of the community-asset / Asset Library “time-to-game” layer this wiki tracks (godot-best-plugins-2025, godot-game-template) — moving ecosystem scaffolding from third-party roundups toward an official channel. Reinforces Godot’s low-overhead, fast-iteration, ecosystem-driven pitch.
Caveat
First-party release-candidate announcement (promotional, pre-stable); feature maturity unverified until 4.7 stable.
Related
godot-engine · godot-gabe-android · godot-best-plugins-2025 · godot-game-template · synthesis