Godot XR Community Game Jam V — source summary
A progress-report blog post on godotengine.org by Bastiaan Olij (28 May 2026), recapping
the fifth Godot XR (VR/AR) community game jam. Delivered via Telegram, ingested
2026-05-29. Text in raw/godot-xr-game-jam-v.md.
What it covers
- The jam ran 16–23 March 2026 on the theme “Rewind”: 98 participants, 23 games submitted (up from 90 / 21 the prior jam), with noted quality improvement.
- Top 5: #1 Rewind Tower (tower-defense with physical wind-up units), #2 Chrono Crank (steampunk crank-driven time control), #3 NeuroCorp Training Demo, #4 Last Minute (VR escape room), #5 ScrewTheTime (VR platformer).
- All built on the godot-engine‘s XR toolkit.
Why it matters here
Evidence for the ecosystem / community axis of the landscape: a growing, active VR/AR community (98 participants, 23 games, up from the prior jam) shipping on Godot’s open XR toolkit — a community-vitality signal of the kind that’s hard to read off a commercial engine’s marketing page.