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Blog Posting source updated Mon Jun 01 2026 00:00:00 GMT+0000 (Coordinated Universal Time)

Godot XR Community Game Jam V — source summary

A progress-report blog post on godotengine.org by Bastiaan Olij (28 May 2026), recapping the fifth Godot XR (VR/AR) community game jam. Delivered via Telegram, ingested 2026-05-29. Text in raw/godot-xr-game-jam-v.md.

What it covers

  • The jam ran 16–23 March 2026 on the theme “Rewind”: 98 participants, 23 games submitted (up from 90 / 21 the prior jam), with noted quality improvement.
  • Top 5: #1 Rewind Tower (tower-defense with physical wind-up units), #2 Chrono Crank (steampunk crank-driven time control), #3 NeuroCorp Training Demo, #4 Last Minute (VR escape room), #5 ScrewTheTime (VR platformer).
  • All built on the godot-engine‘s XR toolkit.

Why it matters here

Evidence for the ecosystem / community axis of the landscape: a growing, active VR/AR community (98 participants, 23 games, up from the prior jam) shipping on Godot’s open XR toolkit — a community-vitality signal of the kind that’s hard to read off a commercial engine’s marketing page.

godot-engine · synthesis