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Software Application ↗ source url updated Mon Jun 15 2026 00:00:00 GMT+0000 (Coordinated Universal Time)

Spring (RTS engine)

A free, cross-platform, open-source real-time-strategy game enginegenre-specialized for RTS rather than general-purpose. Originally TASpring (inspired by Total Annihilation), built for large-scale unit battles. Written in C++ (~87%) with Lua for gameplay scripting/customization; OpenGL rendering. GPL (v2/v3) licensed.

What it’s for

Spring runs full RTS games defined largely in Lua — units, rules, UI, and AI are scriptable, so a “game” on Spring is a content+script package rather than a recompile. Notable titles built on it include Beyond All Reason, Zero-K, and Balanced Annihilation (well-known Spring games; the repo README itself doesn’t enumerate them). Active project — ~28k commits, dedicated AI/tools/docs trees.

Why it matters to the spoke — two new axes

openage · torque2d · godot-engine · love2d · o3de · synthesis