Godot 4.7 RC 2
First-party Godot announcement (2026-06-11) that Godot 4.7 has reached Release Candidate 2, the sequel to RC 1 (2026-06-08). The headline: stable is imminent — “unless reports of any show-stopping regressions come … a stable release is just around the corner.” The 4.7 feature set is unchanged from RC1 (locked at RC stage); RC2 is pure stabilization.
What changed RC1 → RC2
10 fixes from 7 contributors, “largely regression fixes”:
- 2D tile randomization issue
- Animation tree null check
- Build-system errors + MSYS2 compatibility
- Worker thread-pool deadlock
- Editor scene-tree drop functionality
- D3D12 download-script updates
(For 4.7’s actual features — HDR output, drawable textures, the first-party Godot Asset Store — see godot-4-7-rc1 / the 4.7 beta 1 post. RC2 adds no features.)
Release policy / channels
- RC bar: at RC stage the team accepts only show-stopping regressions before stable.
- Downloads: Linux / macOS / Windows in both Standard (GDScript/GDExtension) and .NET/C# variants, plus Web editor, XR editor, and Android editor — the same on-device reach as godot-gabe-android.
Why it matters here
RC2 is a small but telling data point on Godot’s release discipline: a tight RC cadence (RC1→RC2 in 3 days, regression-only) is exactly the maturity signal that the “Unity/ Unreal are more complete” critique probes. The recurring fix categories (thread-pool deadlock here, a ResourceLoader deadlock in RC1) hint at concurrency hardening as the long pole to stable.
Caveat
First-party release-candidate announcement (promotional, pre-stable); feature maturity unverified until 4.7 stable ships.
Related
godot-4-7-rc1 · godot-engine · godot-gabe-android · godot-best-plugins-2025 · synthesis