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News Article source ↗ source url updated Wed Aug 12 2026 00:00:00 GMT+0000 (Coordinated Universal Time)

Godot 4.7 RC 2

First-party Godot announcement (2026-06-11) that Godot 4.7 has reached Release Candidate 2, the sequel to RC 1 (2026-06-08). The headline: stable is imminent — “unless reports of any show-stopping regressions come … a stable release is just around the corner.” The 4.7 feature set is unchanged from RC1 (locked at RC stage); RC2 is pure stabilization.

What changed RC1 → RC2

10 fixes from 7 contributors, “largely regression fixes”:

  • 2D tile randomization issue
  • Animation tree null check
  • Build-system errors + MSYS2 compatibility
  • Worker thread-pool deadlock
  • Editor scene-tree drop functionality
  • D3D12 download-script updates

(For 4.7’s actual features — HDR output, drawable textures, the first-party Godot Asset Store — see godot-4-7-rc1 / the 4.7 beta 1 post. RC2 adds no features.)

Release policy / channels

  • RC bar: at RC stage the team accepts only show-stopping regressions before stable.
  • Downloads: Linux / macOS / Windows in both Standard (GDScript/GDExtension) and .NET/C# variants, plus Web editor, XR editor, and Android editor — the same on-device reach as godot-gabe-android.

Why it matters here

RC2 is a small but telling data point on Godot’s release discipline: a tight RC cadence (RC1→RC2 in 3 days, regression-only) is exactly the maturity signal that the “Unity/ Unreal are more complete” critique probes. The recurring fix categories (thread-pool deadlock here, a ResourceLoader deadlock in RC1) hint at concurrency hardening as the long pole to stable.

Caveat

First-party release-candidate announcement (promotional, pre-stable); feature maturity unverified until 4.7 stable ships.

godot-4-7-rc1 · godot-engine · godot-gabe-android · godot-best-plugins-2025 · synthesis