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Software Application ↗ source url updated Mon Jun 15 2026 00:00:00 GMT+0000 (Coordinated Universal Time)

Three.js

The dominant 3D graphics library for the web — JavaScript, created by Ricardo Cabello (mrdoob), MIT, ~113k★ (one of the most-starred web projects). Renders via WebGL and WebGPU (SVG/CSS3D as add-ons). A rendering library, not a game engine: it provides the low-level building blocks — scene graph, cameras, lights, materials, geometries — without physics, a game loop, or a visual editor.

The 3D-web library node (why it’s paged)

Three.js is referenced across this spoke but had no page of its own — the missing node at the library end of the web-graphics matrix. It is the 3D counterpart to PixiJS (the 2D-web rendering library): both are narrow, fast renderers that fuller tools build on. The contrast that organizes the browser corner:

So Three.js is the substrate much of the spoke’s web-3D stands on: choosing it means you assemble your own engine (loop, physics, tooling), trading batteries-included convenience for control and minimalism — the renderer-vs-engine tradeoff made concrete.

Ecosystem

A large ecosystem rides on it: React Three Fiber (React renderer for Three.js), A-Frame (WebXR framework), and various editors — evidence that “just a renderer” is a deliberate, durable design point others extend rather than a limitation.

pixijs · babylonjs · playcanvas · gdevelop · superpowers · phaser · synthesis