Verse
Epic Games’ programming language, today the scripting language of UEFN (Unreal Editor for Fortnite) and set to become the primary language of Unreal Engine 6, displacing C++ from the main seat and absorbing the role of Blueprints visual scripting (which UE6 plans to deprecate). Documented here from unreal-engine-6.
Why it matters here
Engine scripting languages are a recurring axis across this wiki — C++/Blueprints in unreal-engine, C# in unity-engine, GDScript in godot-engine, Lua in love2d, Dart in flame-engine. Verse is the most disruptive case: Epic is not adding a language but replacing the default, betting a Fortnite-born language can carry pro/AAA development. The move is the language-level half of the UE5+UEFN merge — one engine implies one language — and Epic promises conversion tools for existing C++ / Blueprint projects. It is also the part of the UE6 plan most likely to draw developer resistance.