Goblins’ Den — Godot 3D dungeon-crawler tutorial
A free video tutorial series by The GameDev Tavern that builds one complete Godot 3D game, “Goblins’ Den,” start to finish. Covered via an 80.lv write-up (2026-07-04); the series itself runs on YouTube, with episodes dropping Monday/Wednesday/Friday.
Shape of it
Twenty episodes, roughly twenty hours, pitched at intermediate developers rather than absolute beginners. The finished game is playable on itch.io, and the full project — code and assets — is on GitHub under the MIT license, so a learner can diff their work against the reference build.
What it teaches is the spread of systems a real 3D game needs, not one narrow trick: node-based state machines, a composition model, ragdoll physics, shaders, pathfinding, lighting, and level design. It also walks the whole asset pipeline in-house — textures, models, rigs, animations, music, and sound effects — so it doubles as an art/audio production tour, not only a GDScript course. The GameDev Tavern has run this format before, for a soccer game and a beat ‘em up.
The 80.lv article doesn’t pin a Godot version; at publication (July 2026) 4.7 was the current stable release.
Why it’s here
A single community creator’s project-based series is a different pillar of Godot’s knowledge scaffolding than the first-party manual: the docs teach topic by topic and broad; a series like this teaches by shipping one game end-to-end, with the messy integration work (asset pipeline, state machines wiring into physics and pathfinding) that topic docs skip. See synthesis on onboarding as a competitive axis between engines. T3 — a promotional write-up of a free tutorial; useful as evidence of the community-learning layer, not a technical reference.